A new year, a new game
This is a very belated post, but here it is anyway.
Due to time constraints of other team members, our last game has had to be put on hold for now
It has been replaced by a new game I’m working on that I’m calling:
Spell-Caster
Spell-Caster is a light/casual top-down RPG with a spelling based combat system.
As the player navigates the environments they’ll encounter enemies which they’ll battle by forming words from a (mostly) random grid of letters. The battles take place in real-time which puts pressure on the player to make words as fast as possible. The levels will probably be procedurally generated (if I can figure out how to make that fun) and I’m not sure what the meta-game is going to be at the moment. Different enemies will have different attacks and abilities which may alter the board state. The player will also find new abilities as they progress. A lot of this may change, but that’s the general direction anyway.
Much of the art is placeholder (as you can see) since I’m still trying out ideas and working out exactly what this is going to be and how it’s all going to work, but it is very much in active development. Honestly, it has been for a while I just haven’t gotten around to posting about it here.
Just implemented some player spells that can be picked up by exploring the dungeon and defeating enemies. Spells are used in combat if the player has enough mana and mana is collected by making words.
Playable Builds:
More screenies: